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12 pm

Welcome and Introductions

12 pm

Welcome and Introductions

12 pm

Welcome and Introductions

Time

Session/Activity Name

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Speaker Name(s)

12 pm

Welcome and Introductions

12 pm

Welcome and Introductions

12 pm

Welcome and Introductions

Unity Daily Talks

Tuesday, March 10th - Thursday, March 12th

Ecosystem coworking
540 Howard St. 2nd floor San Francisco

reserve your spot
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Connect with the Unity team! 


Join us for dinner!

Free and open to the public, come join the Unity team throughout GDC week.


Come by Tuesday to meet the Unity Engine team and learn about the latest in Graphics, 2D, CoreCLR, and more.


On Wednesday, come chat with us about the latest developments on our In-App Purchases solution.


To round out the week, on Thursday, hear from NYU Professor and Unity AI council member Julian Togelius and the Unity AI team.

WHEN

Daily from 2 to 4pm on Tuesday, Wednesday and Thursday

WHERE

COYA Barcelona

W Barcelona, Plaça de la Rosa dels Vents, 1, 1st floor, Ciutat Vella, 08039

Barcelona

15

Ecosystem Coworking

540 Howard Street, 2nd Floor

San Francisco, CA 94105

Schedule

Tuesday, march 10th

Daily Talk: Core CLR & Graphics

Kick off the day with Unity’s Joe Valenzuela on what’s next for CoreCLR, Entities, unified transform, UDM, serialization, and more, plus a talk on our latest graphics work from Steven Kent.


Then stick around to meet the team and see live demos across Graphics, 2D, CoreCLR, and more.

Unity Experts on-site:

Rus Scammell, Steven Kent, Damian Nachman, Elaine Kieran, Joe Valenzuela and Eric Dziurzynski

Demos

Graphics, 2D, Core Engine


Wednesday, march 11th

Daily Talk: In-App Purchase

Start the day with Unity’s Rambod Kermanizadeh walking through the latest Unity IAP updates, then stick around to meet the team and see live IAP-in-Editor demos.

Unity Experts on-site:

Rambod Kermanizadeh and Francois Joubert

Demos:

In-App Purchase

 

thursday, march 12th

Daily Talk: Unity AI

Julian Togelius (NYU professor and member of our AI Council) is kicking off the day with a look at where AI is really taking game development.


Stick around after his talk to check out the Unity AI demo and see what we’ve been building.

Unity Experts on-site:

Sebastien Dalphond, Liz Pomeroy, Qingjun Cui, Marc-André Dufort, Anping Wang, and Weiqi Zhang

Demos:

Unity AI

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JOIN US

1

Learn in real-time

Expand your knowledge and improve your projects with insight, advice, and best practices from Unity experts and local game creators.

2

Grow your network

It’s a multiplayer experience – connect with your gamedev peers, build new relationships, and explore opportunities to collaborate.

3

Spread the word

Excited about your latest project? Spotlight your hard work and share your successes (and challenges) with fellow devs and the Unity team.

Speakers

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Schedule(Only 1 day/1 track)

10:00 AM

Welcome and introductions

Joint Welcome Address by Unity Technologies and ADGaming

Katmerka Bosch | Senior Manager, Pro Training GTM + Programs

   Agenda

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

Title

9:30 AM

Coffee and registration

Join us as we kick off a day of learning, networking, and inspiration.

Tyler Zangaglia is a host of exceptional ability. Studies show that a vast majority of guests attending events by Tyler have been known to leave more elated than visitors to Santa's Workshop, The Lost of Continent of Atlantis, and the Fountain of Youth.

10:00 AM

Welcome and introductions

Joint welcome address by Unity Technologies and company.

Time

Session/Activity Name

Session Description

Speaker Name(s)

  10:00 AM

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

Schedule(2 days/ 2 tracks)

10:00 AM

Welcome and introductions

Joint Welcome Address by Unity Technologies and ADGaming

Katmerka Bosch | Senior Manager, Pro Training GTM + Programs

 Track 1/Day 1

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

Title

9:30 am

Coffee and registration

Join us as we kick off a day of learning, networking, and inspiration.

Tyler Zangaglia is a host of exceptional ability. Studies show that a vast majority of guests attending events by Tyler have been known to leave more elated than visitors to Santa's Workshop, The Lost of Continent of Atlantis, and the Fountain of Youth.

10:00 am

Welcome and introductions

Joint welcome address by Unity Technologies and company.

Time

Session/Activity Name

Session Description

Speaker Name(s)

  10:00 AM

 Track 2/Day 2 

9:30 am

Coffee and registration

Join us as we kick off a day of learning, networking, and inspiration.

Tyler Zangaglia is a host of exceptional ability. Studies show that a vast majority of guests attending events by Tyler have been known to leave more elated than visitors to Santa's Workshop, The Lost of Continent of Atlantis, and the Fountain of Youth.

10:45 am

Networking break

Network with fellow Unity gamedevs and make key industry connections.


Time

Session/Activity Name

Session Description

Speaker Name

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

BREAKOUT SESSIONS

Business Track

1 pm

State of Gaming - A Unity Perspective 

Join Larry Hryb, Unity’s Community Director, for an updated look at the forces shaping the future of gaming. Building on last year’s insights, Larry will share fresh perspectives on emerging industry trends, evolving player expectations, and how developers can stay ahead of the curve. Get actionable strategies for navigating today’s fast-changing landscape, and end with a look at where we're headed next year.

Larry Hyrb, Unity

2 pm

Growth Unlocked: Player-First Monetization & Scalable UA for Studios of All Sizes

This session covers player-first monetization strategies that work across all mobile player types without compromising experience, then shows how to reinvest that revenue into targeted UA campaigns at scale. Using proprietary Unity data, you’ll get actionable ideas to build your growth loop – no matter your studio size.

Sandra Amir, Unity

3 pm

Thunder Lotus: 33 Immortals Game Balancing with Unity Analytics 

How do you create an analytics framework to support game balancing and gameplay decisions? Game designer Cem Ertekin talks about 33 Immortals' journey in using Unity Gaming Services analytics tools to create a robust framework that answers the correct questions, is aware of its limitations, and is easily maintainable. The talk will refer to real case studies and data from 33 Immortals (both pre- and post- Early Access) to provide examples.

Cem Ertekin, Thunder Lotus

Rambod Kermanizadeh, Unity

Tech Track 

1 pm

Graphics Optimization 

Join Mike Geig, Senior Manager, Advocacy and Community to dive into the powerful graphics optimizations and tools in Unity 6.

Mike Geig, Unity

2 pm

Boosting Your Game Performance with Unity 6 Profiling Tools 

Watch Ryan Warner, Senior Software Development Consultant, demonstrate the recommended profiling workflow in Unity 6. He’ll show you how to find expensive function calls in Timeline and how to master the Profile Analyzer to identify and diagnose slow frames. Learn how to optimize memory and capture and analyze allocations, assets, and duplicates with the Memory Profiler.

Ryan Warner, Unity

3 pm

Unity AI Demo

Discover the latest of Unity AI in the Engine. 

Mike Geig, Unity

Fireside Chat

1 pm

Budge Studios: Theater System- A Framework for Async Loading

Introduces the Budge Theatre System, a reusable framework for asynchronous loading in Unity. It addresses challenges faced by Budge Studios in supporting older devices and managing large game sizes, offering an MVC-based solution built with Addressables to reduce load times and memory pressure. The presentation delves into the system's concepts, development issues, and future plans.

Donovan Sotnikow & Ian Girard, Budge Studios 

2 pm

Hack'nStack + DOTS

Join Triple Boris As they showcase their innovative project, a performance-focused game built with Unity's cutting-edge tools. Discover how they utilized Unity’s Data-Oriented Technology Stack (DOTS) to achieve stable gameplay systems, even under heavy load, and optimized performance for the Nintendo Switch.
Alexandre Gareau, Triple Boris

3 pm

Nonprofit Partner Connections

Unity Technologies SF, 116 New Montgomery Street, Suite 300, San Francisco, CA 94105, United States.
Privacy policy - Terms and Conditions - Copyright Unity Technologies © 2026

SPEAKERS

Sandra Schneider

VP Strategic Partnerships,

Unity

Amir Shaked

SVP Revenue,

Unity

Moshi Blum

CMO,

Beach Bum

Noa Eckstein

Head Of Business Operations,

Luna from Unity

Yariv Sagih

VP Global Operations,

Luna from Unity

Jess Overton

Sr. Director of Sales and Partnerships,
Aura From Unity

Tianyu Hong

Software Engineer, Data Infrastructure team at Lyft

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